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Leadtek Quadro RTX 6000 24GB

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Leadtek Quadro RTX 6000 24GB

The Leadtek Quadro RTX 6000 24GB features 4608 CUDA parallel processing cores, 576 NVIDIA tensor cores, 72 NVIDIA RT cores, 24GB GDDR6 , 384-bit memory interface, PCI-e 3.0 x16, 4 x DisplayPort 1.4, 1 x VirtualLink, supports OpenGL4.5, Shader Model 5.1, and DirectX 12.

NVIDIA® Quadro RTX™ 6000, powered by the NVIDIA Turing™ architecture and the NVIDIA RTX™ platform, brings the most significant advancement in computer graphics in over a decade to professional workflows. Designers and artists can now wield the power of hardware-accelerated ray tracing, deep learning, and advanced shading to dramatically boost productivity and create amazing content faster than ever before.


New RT Cores and Tensor Cores bring the power of real-time ray tracing and AI-enhanced workflows to millions of design and creative professionals. Combined with NVIDIA NVLink™ technology, RTX 6000 scales graphics memory and performance to drive the most demanding rendering, AI, and visual computing workloads. And the all-new VirtualLink® provides connectivity to next-generation, high-resolution VR HMDs to let you view your work in the most compelling virtual environments. Welcome to the future of professional visual computing.

Built For Professionals

Links two GPUs with a high-speed interconnect to scale memory capacity to 48 GB and drive higher performance with up to 100 GB/s of data transfer.

2. VirtualLink™
Industry-first implementation of VirtualLink to simplify connectivity to current and next-generation high-resolution VR head-mounted displays.

3. Next-Gen Memory
Equipped with industry-first 24 GB of ultra-fast GDDR6 memory to hold complex designs, massive architectural datasets,8K movie content, and more.

4. NVIDIA Turing GPU Architecture
Armed with the all-new RT Core for ray tracing, 576 Tensor Cores for AI and 4,068 CUDA cores for parallel computing, NVIDIA Turing is simply the world's most advanced GPU.

Performance Features

Revolutionary Real-Time Ray Tracing Acceleration
Incorporating new hardware-based ray tracing engines, Turing is the industry’s first graphics processor enabling real-time ray tracing. A single Quadro RTX 6000 board can render complex professional models with physically accurate shadows, reflections, and refractions to empower users with instant insight. Working in concert with applications leveraging APIs such as NVIDIA OptiX, Microsoft DXR and Vulcan ray tracing, systems based on Quadro RTX 6000 will power truly interactive design workflows to provide immediate feedback for unprecedented levels of productivity.

High Speed HBM2 Memory
Purpose-built for deep learning matrix arithmetic at the heart of neural network training and inferencing functions, Turing GPUs include enhanced Tensor Cores that accelerate FP16 / FP32 matrix operations in addition to INT8 and two new INT4 and INT1 (binary) precision modes. Independent floating-point and integer data paths allow more efficient execution of workloads using a mix of computation and addressing calculations.

Advanced Shading Technologies
Mesh Shading provides a compute-based geometry pipeline to speed processing and culling for geometrically complex models and scenes to improve performance by up to 2x. Motion Adaptive Shading offers more granular control over how GPU horsepower is distributed (i.e. more cycles applied on the detailed areas of a scene and fewer on the less detailed areas) to increase performance and at the same image quality, or produce similar image quality with 50% reduction time to generate shaded pixels. Especially useful for VR experiences, Texture Space Shading enables shading and geometry samples to be processed at different rates for more efficient execution.

Encode/Decode Engine Enhancement
H.264 encode bitrate/quality improvements to modulate performance to reduce bitrate (e.g. ~6% at the same performance level, ~11% with reduced performance). Video memory for encoded bitstream and motion vectors to accelerate post-processing for end-to-end GPU workflows. Optical flow at 4x4 granularity for improved video frame interpolation/extrapolation, object tracking, motion segmentation, action recognition, etc. I-frame only decode for H.264 and HEVC to allow inferencing with I-frame only to speed use cases such as video surveillance. VP9 10-/12-bit decode to enable VP9 HBD content decoding.

High Speed GDDR6 Memory
Built with 24GB of state-of-the-art GDDR6 memory delivering 55% greater throughput than the previous-generation GDDR5x technology, Quadro RTX 6000 is well-equipped to handle latency-sensitive applications handling large datasets.

Error Correcting Code (ECC) on Graphics Memory
Meet strict data integrity requirements for mission critical applications with uncompromised computing accuracy and reliability for workstations.

Advanced Streaming Multiprocessor (SM) Architecture
Building upon the major SM enhancements from the Volta GPU, the Turing architecture is up to 50% more energy efficient than the previous generation Pascal design to enable major gains in performance within the same power envelope.

Graphics Preemption
Pixel-level preemption provides more granular control to better support time-sensitive tasks such as VR motion tracking.

Compute Preemption
Preemption at the instruction-level provides finer grain control over compute tasks to prevent long-running applications from either monopolizing system resources or timing out.

Multi-GPU Technology

Connect a pair of Quadro RTX 6000 cards with NVLink to double the effective memory footprint and scale application performance by enabling GPU-to-GPU data transfers at rates up to 100 GB/s (total bidirectional bandwidth).

NVIDIA® SLI® Technology
Leverage multiple GPUs to dynamically scale graphics performance, enhance image quality, expand display real estate, and assemble a fully virtualized system.

Scale Application Performance with NVLink Technology

Image Quality

Full-Scene Antialiasing (FSAA)
Dramatically reduce visual aliasing artifacts or "jaggies" with up to 64X FSAA (128x with SLI )for unparalleled image quality and highly realistic scenes.

32K Texture and Render Processing
Texture from and render to 32K x 32K surfaces to support applications that demand the highest resolution and quality image processing.

Display Features

Based on an open industry standard, VirtualLink is capable of driving up to 2x the resolution of existing VR headsets to support more immersive experiences with next-generation head-mounted displays. VirtualLink also reduces the complexity of setup by consolidating multiple cables – display, USB, power – into a single connection.

DisplayPort 1.4
Support up to four 5K monitors @ 60Hz, or dual 8K displays per card. Quadro RTX 6000 supports HDR color for 4K @ 120Hz for 10/12b HEVC decode and up to 4K @ 60Hz for 10b HEVC encode. Each DisplayPort connector is capable of driving ultra-high resolutions of 4096x2160 @ 120 Hz with 30-bit color.

NVIDIA® nView® Advanced Desktop Software
Gain unprecedented end-user control of the desktop experience for increased productivity in single large display or multi-display environments.

NVIDIA® Quadro® Mosaic Technology
Transparently scale the desktop and applications across up to 4 GPUs and 16 displays from a single workstation while delivering full performance and image quality.

NVIDIA Quadro Sync III

Synchronize the display and image output of up to 32 displays from 8 GPUs (connected through two Sync II boards) in a single system, reducing the number of machines needed to create an advanced video visualization environment.

Frame Lock Connector Latch
Each frame lock connector is designed with a self-locking retention mechanism to secure its connection with the frame lock cable to provide robust connectivity and maximum productivity.

OpenGL Quad Buffered Stereo Support
Provide a smooth and immersive 3D Stereo experience for professional applications.

Ultra High Resolution Desktop Support
Get more Mosaic topology choices with high resolution displays devices with a 32K Max desktop size.

Professional 3D Stereo Synchronization
Robust control of stereo effects through a dedicated connection to directly synchronize 3D stereo hardware to a Quadrographics card.

Software Support

Software Optimized for AI
Deep learning frameworks such as Caffe2, MXNet, CNTK, TensorFlow, and others deliver dramatically faster training times and higher multi-node training performance. GPU accelerated libraries such as cuDNN, cuBLAS, and TensorRT delivers higher performance for both deep learning inference and High-Performance Computing (HPC) applications.

NVIDIA® CUDA® Parallel Computing Platform
Natively execute standard programming languages like C/C++ and Fortran, and APIs such as OpenCL, OpenACC and Direct Compute to accelerates techniques such as ray tracing, video and image processing, and computation fluid dynamics.

Unified Memory
A single, seamless 49-bit virtual address space allows for the transparent migration of data between the full allocation of CPU and GPU memory.

NVIDIA® GPUDirect for Video
GPUDirect for Video speeds communication between the GPU and video I/O devices by avoiding unnecessary system memory copies and CPU overhead.

NVIDIA Enterprise-Management Tools
Maximize system uptime, seamlessly manage wide-scale deployments and remotely control graphics and display settings for efficient operations.


GPU Architecture Turing
CUDA Parallel Processing cores 4608
NVIDIA Tensor Cores 576
NVIDIA RT Cores 72
Frame Buffer Memory 24 GB GDDR6
Rays Cast 10 Giga Rays/Sec
Peak Single Precision (FP32) Performance 16.3 TFLOPS
Peak Half Precision (FP16) Performance 32.6 TFLOPS
Peak Integer Operation (INT8) Performance 261.0 TOPS
Deep Learning TeraFLOPS 130.5 Tensor TFLOPS
Memory Interface 384-bit
Memory Bandwidth 672 GB/s
Max Power Consumption 295 W
Graphics Bus PCI Express 3.0 x16
Display Connectors DP 1.4 (4) + VirtualLink (1)
Form Factor 4.4” H x 10.5” L Dual Slot
Product Weight 972 g
Thermal Solution Active
NVIDIA® 3D Vision® and 3D Vision Pro Support via 3 pin mini DIN
Frame lock Compatible (with Quadro Sync II)
NVLink Interconnect 100 GB/s
Supported Platforms Microsoft Windows 10 (64-bit)
Microsoft Windows 8 and 8.1 (64-bit)
Microsoft Windows 7 (64-bit)
Linux® - Full OpenGL implementation, complete with NVIDIA and ARB extensions (64-bit)
3D Graphics Architecture Scalable geometry architecture
Hardware tessellation engine
NVIDIA® GigaThread™ engine with 7 async copy engines
Shader Model 5.1 (OpenGL 4.5 and DirectX 12)
Up to 32K x 32K texture and render processing
Transparent multisampling and super sampling
16x angle independent anisotropic filtering
32-bit per-component floating point texture filtering and blending
64x full scene antialiasing (FSAA)/128x FSAA in SLI Mode
Decode acceleration for MPEG-2, MPEG-4 Part 2 Advanced Simple Profile, H.264, HEVC, MVC, VC1, DivX (version 3.11 and later), and Flash (10.1 and later)
Dedicated H.264 and HEVC Encoder1
Blu-ray dual-stream hardware acceleration (supporting HD picture-in-picture playback)
NVIDIA GPU Boost™ (automatically improves GPU engine throughput to maximize application performance)
Advanced Display Features Support for any combination of four connected displays
Four DisplayPort 1.4 outputs (supporting resolutions such as 3840 x 2160 @ 120 Hz and 5120 x 2880 @ 60 Hz)
DisplayPort to VGA, DisplayPort to DVI (single-link and dual-link) and DisplayPort to HDMI cables (resolution support based on dongle specifications)
HDR support over DisplayPort 1.4 (SMPTE 2084/2086, BT. 2020) (4K @ 60 Hz 10b/12b HEVC Decode, 4K @ 60 Hz 10b HEVC Encode)
HDCP 2.2 support over DisplayPort, DVI, and HDMI connectors
12-bit internal display pipeline (hardware support for 12-bit scanout on supported panels, applications, and connection)
NVIDIA 3D Vision™ technology, 3D DLP, Interleaved, and other 3D stereo format support
Full OpenGL quad buffered stereo support
Underscan/overscan compensation and hardware scaling
NVIDIA nView® multi-display technology
Support for large-scale, ultra-high resolution visualization using the NVIDIA® SVS platform which includes NVIDIA® Mosaic, NVIDIA® Sync and NVIDIA® Warp/Blend technologies
NVIDIA CUDA Parallel Processing Architecture New RT (Ray Tracing) Core per SM
Turing SM Architecture (streaming multi-processor design that delivers greater processing efficiency)
Dynamic Parallelism (GPU dynamically spawns new threads without going back to the CPU)
Mixed-precision (1-, 4-, 8-, 16-, 32- and 64-bit) computing
API support includes: - CUDA C, CUDA C++, DirectCompute 5.0, OpenCL, Java, Python, and Fortran
Error correction codes (ECC) on graphics memory
Configurable up to 96 KB of RAM (dedicated shared memory per SM)
DisplayPort and HDMI Digital Audio Support for the following audio modes: - Dolby Digital (AC3), DTS 5.1, Multi-channel (7.1) LPCM, Dolby Digital Plus (DD+), and MPEG-2/MPEG-4 AAC
DisplayPort Data rates of 48 KHz
Word sizes of 16-bit, 20-bit, and 24-bit
Mini-DisplayPort Latch mini-DisplayPort connector is designed with a custom retention mechanism to firmly secure its connection with the display cable.
Backed by a 3 year Leadktek warranty.

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